|Hometown. Tom Roznowski, WfIU
"Hometown is an audio walking tour of Terre Haute, Indiana in the summer of 1926. At that time, Terre Haute was known as the "Crossroads of America" because of its location at the juncture of two great national highways: US Route 40 and US Route 41. Actually, I've found Terre Haute to be a "Crossroads" in a much larger sense. It represents an enduring American cultural icon: the classic American Midwestern hometown, and all of the images it brings to mind of past and present. Over the course of our journey, I hope to present both the fact and fiction behind the myth. I think you'll find that between the door-to-door milk deliveries, the minor league baseball games, and corner groceries, there is a lot that's familiar, no matter where you may come from. Won't you join me in exploring Hometown?"
iPalace and iGarden. Katy Börner. Information Science & Cognitive Science, IUB.
iPalace and iGarden are ‘twin worlds' used to design and evaluate a shared resource of online documents for faculty and students at the School of Library and Information Science (SLIS) at Indiana University (IU). It will be seeded with about 8,000 links to online documents (text, images, video, software demonstrations, etc.). The links will be collected from personal favorites or bookmark lists. About 300 people will have access to this space although we expect less than 20 to be logged on at any point in time. The iPalace world aims to support efficient and intuitive information access and management and consists of semantically organized online documents laid out in a 3-D space. Its users can collaboratively examine, discuss, and modify (add/delete resources, annotate) documents, thereby converting this document space into an ever-evolving repository of the user community's collective knowledge that members can access, learn from, contribute to, and build upon. The space becomes a shared ‘Memory Palace' representing a common understanding of different theories by the community. The iGarden - officially ‘Mirror Garden' - world visualizes user interaction data such as navigation, manipulation, chatting, and Web access activity. It is created based on mined web logs that have been collected in the Memory Palace. It can be used to evaluate the effectiveness and usability, to optimize design properties, or to examine the evolving user community of a world.
SoFA. Chris Hall. Information Science, IUB.
This world will serve as a creative outlet for the School of Fine Arts to exhibit art displays that might not be possible to create in the real world due to issues of money, scale, gravity, etc. It will also be a meeting place for artists and the public to view these exhibits and talk about design issues. The world itself is designed to be conducive to the creation of art and doesn't follow conventional environmental layout.
SpaceV. Wittawat Yaemsaard. Information Science & Cognitive Science, IUB.
Relating to the Quest Atlantis Project , SpaceV is part of a project for the School of Education and the Boy's and Girl's Club. Using our solar system as a teaching tool, students are presented with challenges which may be solved by floating through space to the different planets orbiting the sun.
i-Read. Katy Börner. Information Science & Cognitive Science, IUB.
The i-Read world serves as a virtual meeting place for the weekly reading group on "Network and Cluster Analysis" in Fall 2001 ( http://ella.slis.indiana.edu/~katy/ReadingGroup.html ). The group meets every Monday 1:00-2:00pm in the Main Library LI 001, IUB and virtually in Read. This way, group members can attend remotely, people outside IU can participate, and authors of the discussed papers and system prototypes can be invited to join the discussions. An audio/video stream of the discussion in LI001 is available online. For instructions how to access it see http://ella.slis.indiana.edu/~katy/rgroup/video.html.
CP2P, Peace, Harmony, Unity, Hope. Barbara A. Bichelmeyer. Instructional Systems Technology, IUB.
This project is intended to promote cultural understanding and collaboration among designers, teachers, and students from four countries: Korea, Taiwan, Turkey, and the United States. To do so, members of virtual teams will be expected to complete instructional tasks geared toward collaborative learning in the service of global understanding and the promotion of peace. Project researchers will focus on designing and evaluating instructional processes and information technology that are integral to collaboration and understanding among team members within the virtual environment. CP2P is the main world, while Peace, Harmony, Unity and Hope are smaller individual spaces where the 4 teams can work on their own concept.
iUni. Katy Börner.
Information Science & Cognitive Science, IUB.